USSSA
July 26-27, 2008
Centennial
Park West, Ellicott City, Maryland
- Sat Only (10U & 12U)
Tournament Rules & Information
1. Maps and directions to Centennial Park
West and
A.
B. There are two
parts to
2. In the event of inclement weather, a
message will be left at 410-313-4455 (weather line for Rockburn) and/or
410-313-4454 (weather line for Centennial). Please only have one member
of the team make the call in order to not tie up the phone line. It’s
possible we may also the Director’s Forum portion of the message board at
www.usssa1.com as a way to communicate any schedule changes. Beyond these
means, if a team is still unclear as to their game situation, the manager only
may also call Mark Pendleton at 410-370-8476. Note that as a general rule
we do not individually contact each team in the event of adverse weather
conditions. Rather, it is the team’s responsibility to check the lines of
communication listed above.
3. It is the manager’s responsibility to find out if, when and where their team is playing in Championship play. That information will be posted at the tournament site immediately at the conclusion of pool play. Sunday’s seedings may (but not definitely) be listed Saturday night on the Director’s Forum portion of the message board at www.usssa1.com.
4. Teams should report in to the tournament director 1 hour before the start of their first game, letting the director know that they have arrived and to receive any last minute instructions.
5. Forfeit time is game time; however, the director’s discretion may be used if unique circumstances warrant otherwise.
6. Teams must be prepared to play 15 minutes prior to the scheduled start time of a game, or 1 hour ahead of schedule if we were to have bad weather. Otherwise, a forfeit may be declared.
7. In pool play, the winner of a coin toss prior to the start of a game will have choice of being home or visitors. In championship play the higher seeded team will have the choice. If both teams are equally seeded in championship play then a coin toss will be used.
8. All
games will be subject to a time limit of 1:30. There is NO drop dead
rule. No new inning may begin after the time limit has elapsed.
The clock begins immediately from the time that the pre-game conference ends. Also, if the time limit is up and the home
team is leading and at bat, then the game ends with whatever the score is at
that point (ie, the final inning is not completed in
this).
9.
All games will be subject to the
International Tiebreaker Rule. In pool play, the tiebreaker will
be in effect only after 7 innings have been completed and if the time limit hasn't
elapsed. In pool play, only one tiebreaker inning will be
held. Once the time limit has elapsed and the game is tied, then the game
is considered final and a tie will be awarded to both teams. In championship
play, the tiebreaker will be in effect when 7 innings have been completed
or the time limit has expired, whichever comes first. Games in
Championship Play cannot end in a tie - the game must be played to completion –
unless the tournament is canceled due to weather.
10. All games will be subject to a Run Ahead Rule.
We will use an 8 run rule after 5 innings, 10 run rule
after 4 innings and a 12 run rule after 3 innings. Losing team must bat
in the inning in which the rule is invoked.
11. Two additional players (AP’s) may be used in the
lineup. USSSA Rule 6 clarifies the use of the AP.
12. Protests on any issue other than an umpire’s judgement will require a $75 cash fee. Protests on an
umpire’s judgement will not be allowed and no fee
will be accepted. Protests on rule or procedural interpretations during a
game must be made before the next pitch and will be decided upon before the
game is allowed to continue. Protests on rule/procedures that occur at
the end of the game must be made before the next game begins on that field.
Protests on player eligibility must be made before either team starts their
next game and will be decided upon before either team continues play. The
protest committee will be made up of any part of the following: tournament
director, site director, tournament UIC, site UIC or any of their
designees. If the protest is upheld the $75 will be refunded. If the protest is denied the fee will be forfeited.
13. If an ineligible player participates at any time
during the event, the player and team manager will be ejected from the
remainder of the tournament and all games in which that player participated
will be forfeited. Participation is defined as either actively playing in
the game or appearing anywhere on the official lineup that’s presented prior to
the start of a game. Examples of ineligible players include, but are not
limited to, playing on two teams in the same event, not being listed on the
team roster that was presented prior to the tournament, violating the age
requirement, playing under an assumed identity, use of a fraudulent birth
certificate, not presenting a birth certificate when requested to do so, etc.
14. Once pool play is completed, the order of finish
within each pool is determined by an average point system, whereby two points
are awarded for each win, 1 point for each tie and no points for a loss.
Teams are ordered by the average points earned per game played. To break
ties, the following are used in order:
1)
head-to-head (only applies when 2 teams are tied)
2)
lowest average runs allowed per game played
3)
head-to-head (only if two teams remain after 2)
4)
highest average runs scored per game played
5)
head-to-head (only if two teams remain after 4)
6)
number of wins
7)
coin toss.
Notes:
(a) In a three-way tie, once one team is selected
as the best team by the tiebreaker process, then head-to-head is applied to the
remaining two teams. If the two teams did not play each other or if there are
more than two teams remaining, then the process continues from the point at
which the first team was selected. For example, assume Teams A, B & C
have given up 5, 4 & 3 runs, respectively, have all earned the same average
points and A beat B, B beat C and C beat A. Then Team C would be the top
seed based on least average runs allowed. Team A would then be the 2nd
seed due to head-to-head between teams A and B.
(b) A team will receive two points
as a result of winning by forfeit. The points awarded for the forfeit
will count toward the average points, but the forfeit will not count in the
runs allowed or scored tiebreakers. A team will not be allowed to improve
their seeding position by virtue of forfeiting their final pool game, whether
done intentionally or not.
(c) Games in which neither an
official winner nor a tie has been declared do not count toward any of the
tiebreakers above.
15. If inclement weather or other
conditions impede the normal progress of the tournament, the director reserves
the right to change the tournament format in order to achieve the maximum
number of games played or to declare an order of finish.
16. All batters and baserunners
must wear a batting helmet equipped with a NOCSAE approved face guard.
There are no exceptions to the face guard requirement.
17. At all age groups the
distance between the bases is 60 feet. At all age groups except
10&under the pitching distance is 40 feet. At 10&under the
pitching distance is 35 feet.
18. A pitcher does not have to be replaced because of
excessive hit batters or walks issued.
19. For clarification sake games are seven innings and
there are 9 players in the field at a time. See the following rule about
the use of the Extra Players (EP) and the Designated Hitter (DH).
20. Remember that USSSA in
21. There is no use of the infield by either team for
warm up prior to the start of the game. Groundballs may be practiced
behind the baselines between 1st and 2nd and between 3rd
and 2nd . Likewise pitcher may not
pitch from the circle/pitching rubber until the game has started.
1. First
please refer to the USSSA online rulebook for the base set of rules used in all
USSSA events.
http://www.usssa.com/usssa/usssa-general/SeventhEditionRuleBook.pdf
2. There will be no infield fly rule. The ball remains alive with all runners in jeopardy of being put out.
3. There will be no dropped third strike rule. Whether the 3rd strike is caught or not, the batter is out.
4. 10
& under base stealing is allowed under the following rules. Runners
starting at first base or second base are entitled to steal one base only per
pitch with liability to be put out. (Runners ARE NOT ENTITLED TO ADVANCE more
than one base per pitch even in the event of an overthrow at ANY base.) Runners
starting at third base may not steal home but are liable to be put out if they
are off the base.
1. A runner
attempting to advance beyond the one base they are entitled to steal may be put
out while between bases or in contact with a base to which she/he is not
entitled
2. After all play ceases and the ball becomes dead, if a runner occupies a base
beyond the one the runner was entitled to steal, the runner will be returned to
the correct base without liability to be put out.
3. A batter runner, who has received a base on balls, can attempt to steal
second base.
4. Awarded bases will apply to all runners. This includes an overthrow into
dead ball territory.
5. Runners can only score on:
a) a batted
ball.
b) A base on balls or hit batter with bases loaded.
c) An awarded base when the ball goes out of play to include a pitch that goes
out of play.
d) An illegal pitch.
5. A 5 run limit per inning shall be imposed on any inning that begins less than 60-minutes from the start of the game. All subsequent innings shall have no run limit. Umpire will note when the 60-minute time mark is reached in the game.
Points of Emphasis
For
USSSA 10&Under in
Class C Events
1. Bunting
shall be allowed. (USSSA
Rulebook – Rule 7)
2. Nine
(9) players shall play defense at a time except when completing a game
shorthanded. USSSA allows starting games with 9 players and dropping back
to 8 during the game (taking an out for the spot vacated in the batting order).
(USSSA Rulebook – Rule 5)
3. Please
see the USSSA online rulebook for information on the use of a Designated Hitter
(DH) and/or Additional Players (AP). (USSSA Rulebook – Rule 5)
4. A
batting order may consist of 9, 10 or 11 batters (9 players/DH and up to 2
additional players). (USSSA Rulebook – Rule 5)
5. Both
windmill and slingshot pitching styles shall
be allowed. (USSSA Rulebook – Rule 6)
6. Pitchers may pitch unlimited number of innings per game and for the tournament as a whole.
7. There is no mandatory removal of a pitcher from the pitching position because of the number of batters hit by pitches.
8.
There is
no use of the infield by either team for warm up prior to the start of
the game. Groundballs may be practiced behind the baselines between 1st
and 2nd and between 3rd and 2nd.
Likewise pitcher may not pitch from the circle/pitching rubber until the game
has started.
9. All on-deck batters, batters, base runners, and bat shaggers shall wear a NOCSAE approved batting helmet equipped with
dual earflaps and a NOCSAE approved face guard. There are no exceptions
to the face guard requirement. (USSSA Rulebook – Rule 2)
10. Please familiarize yourself with USSSA Rulebook -- Rule 11 Sportsmanship.